I applied online. I interviewed at Sticker Mule (Denver, CO) in Aug 2020
Interview
The interview was conducted via video conference between the potential employee and with two representatives. The representatives may include a direct manager, hiring manager, department lead, and/or HR representative.
The potential employee will be asked about points of experience on their resume, touching on specifics about the roles and tools utilized at previous positions. Questions will also be asked to quality the potential employees abilities with required tools and software. A demonstration or work sample requested prior to the interview may be reviewed.
Interview questions [1]
Question 1
How comfortable are you with Adobe Illustrator and Photoshop?
I applied online. The process took 2 days. I interviewed at Sticker Mule (Kansas City, MO) in Aug 2023
Interview
Applied online and received an email the following day to schedule first interview. Round 1, phone screen with HR, recruitment. Round 2, video interview with hiring managers . Video interview lasted approximately 35 minutes. Two days later, received email of non selection.
Interview questions [5]
Question 1
How would you explain something technical to a non technical person?
I applied online. The process took 2 weeks. I interviewed at Sticker Mule (Boulder, CO) in Jun 2019
Interview
I applied for the job by completing the basic questions and information page on their application website and attaching a Cover Letter and Resume. I was contacted the same afternoon by one of the recruiters who requested to schedule a Zoom interview. I scheduled it for a Monday at 10 am. The interview was short and the questions were easy to understand and not over the top. The two interviewers were nice enough, but did not seem like they were excited or happy or interested in my success throughout the process which was slightly off-putting and made me more nervous. At the end of the call, they asked me if I had any questions. I asked four questions that were appropriately personal and asked them each to speak about what it was like to work for the company, if they enjoyed group dynamics, if there was room for growth in the company, etc. The same day, almost immediately after the interview, I received an email with a set of artworks and some FAQ's and a task list to complete. They asked me to return the exercises in a .zip file before Thursday. I completed the tasks by mid-day Tuesday. In my opinion, the tasks and the sheet were misleading. The instructions for each task were extremely vague and there wasn't an invitation from either of the recruiters to reach out with any questions about the tasks. The tutorials were over simplified and IMO not the best way to achieve the task requests. So I took a bit of a risk and did mostly what the instructions in the tutorial said to do with some customization built in (that still adhered to the rules set for customers on their current FAQ pages at StickerMule.com). I find that different vendors and companies like their production files set up differently so it would have been much more valuable for the practical portion of this interview to have a more detailed but still straight forward set of rules that align with how a normal production file would be set up for a customer project. So after turning this in on Tuesday (via email) I never received correspondence back confirming that the recruiter received my files. On Thursday, the proposed due date, I sent a follow up email inquiring as to whether they received the files and opening the door for them to reach out to me if they hadn't received them somehow. They replied acknowledging by submission and letting me know they would get back to me at the end of the week. On Friday at about 5pm, they did reach out with the same response as others have mentioned; they were moving forward with another candidate, they appreciated my time in applying and then they encouraged me to sign up for a Sticker Mule account with this email address and then they would apply my $50 credit to the account. Overall, I thought the process was streamlined well and the recruiters were extremely responsive but a little clinical (which makes sense because their values seem to be routed in logic, decision making and understated empathy rather than canned optimism). I sent back a follow up email inquiring as to what I could have done to better meet their expectations and thanked them for the opportunity to interview and learn about the company and letting them know I would still like to be considered as a candidate in the future.
Interview questions [1]
Question 1
The video interview was conducted by two members of the production team, the production manager and the assistant manager. They asked me to tell them about myself first. They seemed interested to know how well I would adapt to policy changes (there were a few questions regarding this). They wanted to know about a time when I went above and beyond for a great client experience as a designer. They asked how I would suggest any kind of process or policy changes to the group if I developed any insights while working for them. The practical part required four tasks; Create a die cut sticker with a generously spaced icon and logomark, 3" in size, Create a die cut sticker 2" in size that was basically a rounded rectangle (the FAQ's indicate to put a 18pt stroke around each art and then expand and combine to create the die cut line, but it seemed gratuitous to have that much of a white space around the border so I toned it down to a .0625" offset since they didn't technically specify where the die cut line had to fall in the directions), customize a transfer sticker artwork so it could be printed without resizing (basically requiring some shape massaging in the top of a cursive R), and finally what size does the unedited artwork have to be in order to print without errors. All simple illustrator stuff. The hardest part is simplifying the shape of the first task after outlining and combining, obviously they were checking for pen tool, smooth tool and direct selection proficiency. Again, the instructions were just too simple without having a better understanding the context of each artwork's purpose, IMO.